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Tuesday, February 13, 2018

A museum is defined by the International Council of Museums (ICOM) as a ‘non-profit, permanent institution in the service of society and its development, open to the public, which acquires, conserves, researches, communicates and exhibits the tangible and intangible heritage of humanity and its environment for the purposes of education, study and enjoyment’.

A virtual museum (VM) (according to the ViMM working definition]) is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum through personalization, interactivity, user experience and richness of content.

Both the ‘physical’ museum (PhM) and the VM share a common commitment to the institutional validation of content and quality of experience through curatorial process, inherent in the ICOM definition.

VMs perform as the digital footprint of a PhM or act independently and are committed to the public access to knowledge systems, the long-term preservation of collections and the delivery of exceptional experiences. In addition, the VM provides new opportunities for the public in ways not previously viable through the modification, experimentation and combination of collections based on the digital iteration of the analog original. Users actively participate in novel ways such as through enhanced ‘presence’, immersive experiences, multi-directional communication, and interactive storytelling.

A variety of actors are now welcome into the VM ecosystem where end-users interact with the museum; sharing, and remixing primary and secondary resources for their own consumption and production. As user generated contributions, and new methods of co-curation evolve, appropriate sets of practices develop, managed under the umbrella of the museum as endorsed by ICOM. Traditional guidelines of validation, professional integrity and recognition of copyright are extended to sustain new kinds of creativity, while procedures are adopted to preserve both originals, and reproductions in novel curatorial scenarios.

Enabled by technical innovation, this kind of direct engagement with content changes the paradigm of the way we experience a museum. Collections are opened up for creative appropriation, shared and sharable content flows in and beyond the museum walls, and new opportunities for creative production extend the museum mandate from the pre-visit, during the on-site experience, as well as over post-visit narratives. The VM opens up compelling opportunities for inclusion and accessibility, and extends the museum encounter through personal advocacy in new scenarios for life-long learning, inspiration and creativity.

Furthermore, a VM:

can retrieve and deliver collections to end-users in limitless, simultaneous and remote locations. provide access to content that is otherwise inaccessible (in storage, lost, in private collections). combine objects across geographical distances from sister institutions or sites: in situ in remote locations, archaeological excavations, public sites and monuments. showcase objects that have no physical presence and are born digital.

As with a traditional museum, a virtual museum can be designed around specific objects (such as an art museum or a natural history museum), or can consist of online exhibitions created from primary or secondary resources (as, for example in a science museum). Moreover, a virtual museum can refer to the mobile or World Wide Web offerings of traditional museums (e.g., displaying digital representations of its collections or exhibits); or can be born digital content such as, 3D environments, net art, virtual reality and digital art. Often, discussed in conjunction with other cultural institutions, a museum by definition, is essentially separate from its sister institutions such as a library or an archive. Virtual museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums.

Early pioneers (CD-ROM and digital media before 2000)


Dive into 3D oceans at the National History Museum â€
Dive into 3D oceans at the National History Museum â€" We Are Museums. Source : www.wearemuseums.com

The following museums were created with digital technology before the web gained any form of popularity or mass usability. CD-ROM and postal mail distribution made these museums available world-wide, before web browsers, fast connections and ubiquitous web usage.

  • The Virtual Museum, Apple Computer. Released as a CD-ROM in 1992, and distributed free worldwide to 1000 schools, universities and museums, The Virtual Museum was an interactive, electronic museum where users moved from room to room, and selected any exhibit in a room for more detailed examination. The exhibits in the museum were educational, encompassing topics such as medicine, plant growth, the environment, and space. To facilitate interaction with the museum, a new method for navigating through a prerendered 3D space, and interacting with objects in that space had been developed, called ‘virtual navigation’. Virtual navigation employed real-time video decompression for the display of, and interaction with, high-quality computer animation. In addition, a representation for 3D objects in animated sequences was used which permitted pixel-accurate, frame-accurate object picking, so that a viewer was able to select any 3D object to trigger movement within the 3D space, to examine an exhibit in animated form, or to play a digital movie or soundtrack. The use of precomputed video permitted 3D navigation in a realistic-looking space, without requiring special-purpose graphics hardware. This was designed as a project to showcase new techniques in computer graphics at the time, particularly to push the envelope of what QuickTime was capable of, as it was still in beta. This project was the grandfather of QuickTime VR, which made sense given Eric Chen's role in the project. The Virtual Museum was a product of Apple Computer, Inc.'s 3D graphics group and was created by Gavin Miller, Eric Hoffert, Shenchang Eric Chen, Elizabeth Patterson, Dean Blackketter, Steve Rubin, Sally Applin, Derrick Yim and Jim Hanan under the leadership of Frank Crow.
  • Guggenheim Virtual Museum. In 1999, the Solomon R. Guggenheim Foundation released an experimental interactive virtual museum, conceived by the American design office Asymptote Architecture and based on VRML technology, to provide a virtual hub for the various venues of the foundation around the world, as well as to host exhibitions of cyberart.

Pioneers (online before 2000)


Final Essay: The Google Art Project, A Virtual Museum | CCTP-903 ...
Final Essay: The Google Art Project, A Virtual Museum | CCTP-903 .... Source : blogs.commons.georgetown.edu

The following online museums were pioneers. At that time, web pages were simpler, bandwidth was slower, the concepts of the online museum were still developing, and there were limited multimedia technologies available within web browsers. Some online museums began in other (not web site) electronic forms, or were established by existing physical museums. Some online museums have become significant sources of scholarly information, including extensive citations within Wikipedia.

  • Museum of Computer Art (MOCA) - Founded 1993. Directed by Don Archer, a non-profit corporation under charter from the Department of Education of New York State (US). MOCA was awarded .museum top-level domain (TLD) status by the Museum Domain Management Association (MuseDoma) in 2002 and is hosted on the Web.
  • Web Museum, Paris â€" founded online in 1994. A pioneering virtual or web museum is the Web Museum, created by Nicholas Pioch. It is hosted by ibiblio.
  • The Lin Hsin Hsin Art Museum â€" online 1994. An early virtual art museum website by the Singaporean artist Lin Hsin Hsin.
  • The Museum of the History of Science in Oxford â€" opened 1683, online 21 August 1995. The Museum of the History of Science was the earliest physical museum to inaugurate a programme of virtual exhibitions with detailed collections-based content and high resolution images of artefacts. Located in the oldest surviving purpose-built museum building in the world, it was able to initiate a website relatively early because of the networking facilities and expertise available in the university environment.
  • Ljubljana: Open-Air Museum â€" founded 1993 - online 1996. Ljubljana, the capital of Slovenia was presented as a huge museum where streets were the exhibitions of the architecture and building interiors were museum rooms. The method of the presentation were interactive maps and interactive virtual reality panoramas. The aim of the project was to create "3D like" virtual visit of the museum and replacing and documenting the "reality" exhibition after it was discontinued in its original "reality form". After 1996, the project was extended to "Virtual museums of Slovenia", covering all country museums, that is over 106 museum exhibitions. Further development of the "Virtual museum" developed to project City View documenting natural and cultural heritage of the country with over 10.000 locations until year 2006.
  • Virtual Museum of Computing â€" founded 1994. This is an eclectic collection of links and online resources concerning the history of computers and computer science.
  • The Israel Museum, Jerusalem - first launched in 1995, Hebrew pages 1996
  • Virtual Museum of New France â€" online 1997. Established by the Canadian Museum of Civilization Corporation.
  • Asia Society Virtual Gallery - online 1998. Created for the exhibition "More Than Meets the Eye".
  • The Natural History Museum of Los Angeles County â€" founded 1910, online 1998. The museum is the largest natural and historical museum in the Western United States and an active research center.
  • WebExhibits â€" founded 1999, online 1999. WebExhibits is an interactive, web-based museum that encourages visitors to think about and explore scientific and cultural phenomena in new ways. Exhibits include "Investigating Bellini’s Feast of the Gods," "Causes of Color," "Color Vision & Art," Pigments through the Ages," "Butter," "Van Gogh’s Letters," and "Poetry through the Ages," "Calendars through the Ages," and "Daylight Saving Time."
  • The Science Museum in London â€" founded 1857, online 1999. One of the major science museums in the world was able to establish an early web presence partly due to the proximity of Imperial College, but was also spurred on by the fact that the Natural History Museum, which is next door, had recently established the first dedicated museum web server in the United Kingdom.
  • The Thylacine Museum â€" online 1999. The Thylacine Museum is an online scientific and educational resource aimed at promoting a greater awareness and understanding of the biology, behaviour and history of the thylacine, or Tasmanian tiger (Thylacinus cynocephalus).
  • ibiblio â€" founded 1992, online 2000. An online exhibition with the backing of the Library of Congress, ibiblio hosted EXPO Ticket Office with exhibits including a Vatican Exhibit and even a virtual "restaurant" and "post office". This looks very simplistic now, but was novel in 1991.

Other online museums


Museum of the Moving Image Tackles Virtual Reality With 'VR360 ...
Museum of the Moving Image Tackles Virtual Reality With 'VR360 .... Source : www.indiewire.com

Most physical museums now have an online presence, with varying degrees of online information. At one end of the spectrum, museums provide simple contact and background information, and a listing of exhibitions (brochure museums). On the other end of the spectrum are museums that exist only online, or those that have a physical building but offer extensive online exhibits, interactive online features, multimedia, and searchable or browsable collections (content museums, learning museums, virtual museums).

The following are a few other museums online:

  • HistoryView - The educational platform for teachers & students to access 3D Virtual Reality Field Trips powered by Matterport. HistoryView is educating the future by preserving the past through virtual reality. Students are able to visit historical sites and museum exhibits as if they are actually there.
  • DiMoDA is an online and touring museum of digital and virtual reality art. DiMoDA hosts exhibitions in partnership with galleries and museums around the world and features previous exhibitions as online downloads from their website.
  • International Museum of Women is an online-only museum that does not have a physical building and instead offers online exhibitions about women's issues globally as well as an online community. Online exhibitions include "Imagining Ourselves" (launched 2006) about women's identity, "Women, Power and Politics" (2008), and "Economica: Women and the Global Economy" (2009).
  • Girl Museum is an online-only museum that does not have a physical building and instead offers online exhibitions that celebrate girlhood in the past and present. Also offers educational guides, collaborative projects through social media, and a podcast series. Launched 2009.
  • Tucson Gay LGBT LGBTQ Queer Museum is an online-only museum that does not have a physical building and instead offers online exhibitions about LGBTQ history. The online photographic, audio, video, text, and other historical exhibitions include exhibits from the 1700s to the present day. The effort began in the summer of 1967 and spanned almost 50 years, a.
  • International New Media Gallery (INMG) is an online museum specialising in moving image and screen-based art. The INMG is dedicated to exploring current debates and topics in art history: touching on areas such as migration, war, environmental activism and the internet itself. The gallery publishes extensive academic catalogues alongside its exhibitions. It also hosts spaces for discussion and debate, both online and offline.
  • Google Art Project is an online compilation of high-resolution images of artworks from galleries worldwide, as well as a virtual tour of the galleries in which they are housed. The project was launched on 1 February 2011 by Google, and includes works in the Tate Gallery, London; the Metropolitan Museum of Art, New York City; and the Uffizi, Florence.
  • USAF Police Online Museum & Memorial â€" The USAF Police Alumni Association operates the USAF Police Virtual Museum & Memorial.
  • Virtual Museum of Modern Nigerian Art â€" the VMMNA is the first of its kind in Africa. Hosted by the Pan-African University, Lagos, Nigeria this virtual museum offers a good view of the development on Nigerian Art in the past fifty years.
  • UK's Culture24 â€" online guide to public museums, galleries, libraries, archives, heritage sites and science centres in the United Kingdom.
  • Virtual Museum of Canada â€" Canada's national virtual museum. With over 2,500 Canadian museums, the VMC brings together Canada's museums regardless of size or geographical location.
  • Museum With No Frontiers â€" The Virtual Museum set up by MWNF was launched in 2005. It is a real museum, including a Collection, Exhibitions and a Database, and is the result of international cooperation between museums and cultural heritage organisations, based on the MWNF methodology. So far, three thematic museums have been completed: Discover Islamic Art (www.discoverislamicart.org) (online since 2005, Database of 2,113 objects and monuments from 22 countries, 19 Virtual Exhibitions); Discover Baroque Art (www.discoverbaroqueart.org) (online since 2010, Database of 588 objects and monuments from 7 countries, 9 Virtual Exhibitions), and Sharing History (www.sharinghistory.org) (focusing on Arab-Ottoman-European relations between 1815 and 1918, online since 2015, Database of 2,636 objects and monuments from 22 countries, 10 Virtual Exhibitions).
  • Carnamah Historical Society â€" an Australian historical society whose Virtual Museum: to be known and distinguished as Carnamah won a Museums and Galleries National Award in 2014.
  • Virtual Museum of Soviet Repression in Belarus - The museum presents recordings of audio- and video-recollections of witnesses of Soviet repression in Belarus. The museum is operated by historians and other scientists from Belarus, based on a private initiative. It started collection of materials in 2007 and is operable since 2014.
  • Western Australian Museum â€" CyberMuseum using social media sites of Twitter and Facebook to tell the history of Perth, Western Australia, through photographs, videos and news feeds.
  • St George's Museum, founded in Walkley near Sheffield in 1875 by the Victorian art critic John Ruskin and later dispersed, has been recreated as a virtual museum by the "Ruskin at Walkley" project.
  • The Archive of Digital Art, founded in 1999, launched a Light Box tool in 2014, which is utilized a.o. for the display of historic media art exhibitions and collaborative curatorial concepts.
  • National Portal and Digital Repository for Museums of India is designed and developed by Human-Centred Design and Computing Group of Centre for Development of Advanced Computing (C-DAC), India in collaboration and with funding support from Ministry of Culture, Government of India. The National Portal for Museums of India was formally launched on 21 October 2014. The portal offers search & retrieval and integrated access to digitized collections of 10 national museums namely National Museum of India, New Delhi; Allahabad Museum, Allahabad; Indian Museum, Kolkata; National Gallery of Modern Arts (NGMA), New Delhi; National Gallery of Modern Arts (NGMA), Mumbai; National Gallery of Modern Arts (NGMA), Bengaluru; Archaeological Survey of India (ASI) Museum, Goa; Archaeological Survey of India (ASI) Museum, Nagarjunakonda; Salar Jung Museum, Hyderabad and Victoria Memorial Hall, Kolkata. All participating museums are using JATAN: Virtual Museum Builder, a software developed by C-DAC for the purpose of standardization. The National Portal for Museums of India also won Special Mention Grand Jury Manthan Award in e-Culture, Heritage & Tourism category in 2015.
  • Internetmuseum â€" a Swedish digital museum opened in 2014. The ambition of the museum is to spread knowledge of the Swedish history of Internet and to preserve the digital heritage.

Research and scholarship


Virtual museum template - Found in Catalog
Virtual museum template - Found in Catalog. Source : atmosferacubica.com

The digitalization of museums is a task that has combined efforts, budgets and research from many museums, cultural associations and governments around the world. For the last few years, there have been projects related to Information Society Technologies dealing with: preservation of cultural heritage, restoration and learning resources. Some examples of contributions in the field of digital and virtual museography: Euromuse.net (EU), DigiCULT (EU), Musings, Digital Museums Projects. European Community has founded various projects to support this filed, like V-Must, the Virtual Museum Transnational Network that aims to provide the heritage sector with the tools and support to develop Virtual Museums that are educational, enjoyable, long-lasting and easy to maintain.

In 2017, Virtual Multimodal Museum (ViMM) continues to explore the core concept of the virtual museum where the Working group 1.1 is actively working towards re-defining the definition of the virtual museum in order to keep up with current research.

The leading international conference in the field of museums and their websites is the annual Museums and the Web conference.

In 2004, Roy Hawkey of King's College London reported that "Virtual visitors to museum websites already out-number physical (on-site) visitors, and many of these are engaged in dedicated learning".

In establishing virtuality and promoting cultural development, the goal is not merely to reproduce existing objects, but to actualize new ones. Information and communication technologies are not merely tools for processing data and making it available, but can be a force and stimulus for cultural development.

Interactive environments


See the World's Greatest Stolen Artworks in This Virtual-Reality ...
See the World's Greatest Stolen Artworks in This Virtual-Reality .... Source : www.wired.com

There are several types of interactive environments. One is to re-create 3D space with visual representations of the museum by a 3D architectural metaphor, which provides a sense of place using various spatial references. They usually use 3D modelling, VRML (Virtual Reality Modelling Language) and now X3D(successor to VRML) for viewing. There have been introduced various kinds of imaging techniques for building virtual museums, such as infrared reflectography, X-ray imaging, 3D laser scanning, IBMR (Image Based Rendering and Modeling) techniques. In the case of EU-funded projects, the ViHAP3D, a new virtual reality system for scanning museum artifacts, has been developed by EU researchers. Another interactive three-dimensional spatial environment is QTVR. Being a pre-rendered, fixed environment it is more restricted in regards to moving freely around in 3D space but the image quality can be superior to that of real-time rendered environments. This was especially the case in the mid-1990s when computing power and online speeds were limited.

Mobile telepresence


Virtual Museum
Virtual Museum. Source : www.jeffreyshawcompendium.com

In 2013, the National Museum of Australia and the Australian Commonwealth Scientific and Industrial Research Organisation (CSIRO) trialled a virtual museum tour system that uses mobile telepresence technology and requires a high-speed broadband connection. The technology allows remote visitors, for example school students from regional and remote Australia, to interact with a museum facilitator through a robot equipped with an omni-directional camera. Each remote visitor is able to control their own view of the museum gallery.

Domain names


Virtually Real Museums: Challenges and opportunities of virtual ...
Virtually Real Museums: Challenges and opportunities of virtual .... Source : interartive.org

Museums have a variety of top-level domain names. In the United States, many are .org. Some are .gov, or governmental domains for other countries. A few are .edu in the US, either as part of a larger educational institution, or grandfathered in when .edu regulations changed (e.g., as with the Exploratorium). The .museum domain name is used by some museums, as organized by MuseDoma, but is not widely used.

Prospects of development



Depending on the scientific position of the researchers, industry or instrumental use, virtual museums are regarded and used in different ways. For example, as a kind of creative activity; an innovative educational tool ; a fashion or advertising project; а room with multimedia capabilities; the representation of the traditional Museum on the Internet; a gadget; the publication; website; type of communication; the electronic catalogue, etc.

See also



  • Virtual Library museums pages
  • Museology (also called museum studies), the study of how to organize and manage museums and museum collections
  • Mobile museums â€" a different kind of mobile museum, when a museum is on an RV and drives to audiences

References



External links



  • Media related to Virtual museum at Wikimedia Commons


 
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